Practical growth systems

What We Do

Comprehensive solutions to increase your game's revenue, lower acquisition costs, and retain players longer.

01

Revenue

Game Monetization Optimization

Your game makes $0.08 per player. It should make $0.25. We restructure your ad networks (AdMob, IronSource, Unity Ads), optimize IAP pricing, and balance free vs. paid content. We A/B test everything. Most studios see 40–80% ARPU growth in 2–3 months. One client went from $0.12 to $0.29 per player.

Typical result40–80% ARPU increaseBest fitIndie developers & small studios
02

Efficient growth

User Acquisition Strategy

You're spending $1 to get a player worth $0.50. That's a losing game. We optimize your UA campaigns—testing creatives, refining targeting, improving conversion. We track LTV and cohort quality. We've cut CPI by 20–35% for clients while keeping install quality high. One hyper-casual game went from $0.85 CPI to $0.55.

Typical result20–35% CPI reductionBest fitStudios scaling games
03

Engagement

Analytics & Player Retention

Players quit your game on day one. Why? We dig into your data—onboarding funnels, progression curves, feature adoption, and churn points. We find the exact moment players leave and recommend specific fixes. One RPG had 22% D1 retention. After we redesigned the onboarding, it hit 34%. Simple changes, big impact.

Typical result10–20% retention improvementBest fitGames with retention problems

Not sure where to start?

Let the data decide.

Get Your Game Analyzed